Development diary /

DEVLOG #01

Commanders, I wanted to share what the team is working on and where we’re heading. There’s a lot happening, so let’s take it one topic at a time.

───────────────

### Road to Steam

We’re aiming to release Void Sirens on Steam on **November 13**. Preparing for that launch is our main focus, and there’s quite a bit we need to get done first. Which brings us to the biggest item on our list…

───────────────

### Balance comes first

We’ve finished this round of balance work, including changes to characters and the League system. Our goal was to preserve each character’s identity and original design while improving the overall balance. We’re now monitoring how the changes play out, and minor adjustments may still follow.

───────────────

### PvP

Probably one of the additions many of you are waiting for most. PvP is in development, and it’s a huge undertaking.

The priority order is **balance → PvP → Steam launch**. We’ve wrapped up this round of balance work, so the team can keep moving forward with PvP while we monitor the changes and make minor balance adjustments if needed.

───────────────

### Two new characters

You might have noticed a few tiny hints in Discord. Completely accidental, of course :)

Two new characters are at different stages of development, and **one is almost ready for release**. You’ll meet them through in-game events. I’ll keep the rest to myself for now.

───────────────

### Halloween

Of course, we could just skip Halloween because we’re busy. I’m sure absolutely nobody would have anything to say about that.

Don’t worry: **we have plans for a Halloween event**. I’m looking forward to sharing more when the time comes.

───────────────

That’s the picture for now. I’ll keep you posted as things take shape. Thanks for sticking with us, Commanders!

← Back to Devlog