Development diary /

What we're working on in Void Sirens

New events, faction competition, and new ways to build your crew. A look at our current development work.

We're currently working on new events and ways to develop your crew. We want to give captains more reasons to try different lineups, set new goals, and take part in the world of Void Sirens alongside other players.

One of our main areas of work is a faction event built around choosing a side, completing personal tasks, and contributing to a shared effort. Your own progress will connect with your faction's results and goals for the whole community: as you work towards your rewards, you also help everyone else. We're currently building the systems for participation, tracking progress, and rewards.

In parallel, we're exploring a separate adventure where you progress across planets with a crew built specifically for the event. We want to offer a different approach to familiar battles: gradually assembling your lineup, choosing upgrades, and adapting to the characters available to you. We're currently working on the rules and screen designs.

Another goal is to make collecting the heroines you want more focused. We're working out an additional summon reward system: you choose a character in advance and gradually work towards receiving her shards.

We're also building tools to plan and run events. These will help us prepare activities in advance, start them on schedule, and wrap up their results.

These projects are at different stages. Some have moved into implementation, while others are still at the rules and concept stage. We'll share more details and dates as they take shape.

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