⚙️ Balance Patch — Leagues & Characters
A smoother League difficulty curve, character ability reworks, and adjustments to stats and ability scaling
League progression and character balance are changing.
This update reworks the League difficulty curve, character abilities, and ATK and HP values across levels. The developers and our beta testers have been working through these changes together.
[ LEAGUE BALANCE ]
A smoother difficulty curve
Previously, League progression could produce sharp difficulty spikes. Around some League transitions, enemy Siren levels could range from 10 to 22. We’ve reworked the difficulty curve to reduce these extreme gaps and make progression more consistent.
View graph: Old and new difficulty curves

The first graph compares the old and new difficulty curves.
What changes across Leagues
Difficulty has increased slightly between Leagues 17 and 7 as part of this redistribution. Smoothing out progression does not mean making every League easier.
View graph: Enemy strength at the start and end of each League

The second graph compares enemy strength at the beginning and end of each League under the old and new systems.
Some players may move between Leagues while finding a range that better matches their current squad strength.
Developer note: We want difficulty to grow more predictably, without sudden jumps in enemy levels. We understand that this adjustment can feel rough, especially if you were comfortably holding a higher League before.
[ CHARACTER BALANCE ]
Ability reworks
The following highlights apply to Legendary versions. A concise breakdown for each character follows below.
- Seraphina: innate Defence replaced with Silence on all other allied and enemy units for 1 turn on entry.
- Agata: her attack now reduces the target’s Defence instead of dealing ability damage to the enemy Commander.
- Agripina: healing replaces HP growth on ally death; attacks on her Commander grant a random ally Counterattack for 1 turn instead of granting her Defence.
- Lucorbic: Shields trigger on allied Pirate deaths; her attack prevents its target from attacking for 1 turn, replacing Defence gained on ally death.
- Sabrina: start-of-turn healing reaches all allies; her healing-triggered ATK and HP bonuses last 2 turns.
- Cerberina: entry damage targets enemy ranged units instead of all units.
- Billy: ATK growth triggers on enemy unit deaths instead of allied healing.
- Daniela: grants HP stealing at turn start instead of on attack.
- Aster: the Defence granted to allies lasts 3–6 turns, depending on level.
- Galina: the ATK reduction applied to enemies lasts 3 turns.
- Mave: her end-of-turn ATK bonus applies only to melee allies.
- Geraldina: start-of-turn healing applies only to Order allies.
- Stephania: innate Defence replaced with 1 Shield.
- Fjela: damage and hit count on a kill change across levels.
- Sylvia: her response to an attack on her Commander deals one hit at every level, with revised damage.
Character stats
ATK and HP values across levels change for the Epic and Legendary versions of Agata, Agripina, Aster, Billy, Federica, Fjela, Galina, Lucorbic, Mave, Raven, Sabrina, Stephania, Daniela, Michaela, Cerberina, Charny, Seraphina, Geraldina, Cephra, and Sylvia. Jesterly: HP changes for Epic; ATK and HP change for Legendary.
Developer note: Some characters need substantial adjustments. Our goal is to preserve their identity and original design while working toward a more balanced game.
[ COMPLETE CHARACTER CHANGES ]
How to read this section: each character has a short explanation of ability and stat changes, followed by one before-and-after stat example at a specified level. Examples illustrate that level only; the size and direction of changes can differ at other levels. The comparison covers levels 1–31.
Seraphina — Legendary
Abilities
Innate Defence is replaced with Silence on all other allied and enemy units for 1 turn on entry. Damage against Hedonists and the ATK reduction applied to them have been rebalanced across levels.
Character stats
ATK values and progression adjusted at all levels. HP values and progression adjusted at all levels.
Seraphina — Epic
Abilities
The ATK bonus on entry and death-triggered damage to a random Hedonist enemy have been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Agata — Legendary
Abilities
Her attack effect reduces the target’s Defence instead of damaging the enemy Commander. Entry damage is reduced and death-triggered damage is increased across levels.
Character stats
ATK values and progression adjusted at all levels. HP values and progression adjusted at selected levels.
Agata — Epic
Abilities
Her death-triggered ATK bonus now explicitly targets another random ally. Retaliatory row damage has also been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Agripina — Legendary
Abilities
Ally deaths now trigger healing instead of HP growth. Attacks on her Commander grant a random ally Counterattack for 1 turn instead of granting her Defence. Summoned copy stats and effect values have also been adjusted.
Character stats
ATK values and progression adjusted at all levels. HP values and progression adjusted at all levels.
Agripina — Epic
Abilities
The HP bonus granted to nearby allies at turn start has been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Lucorbic — Legendary
Abilities
Shields now trigger only on allied Pirate deaths. Defence gained on ally death is replaced with an attack effect that prevents the target from attacking for 1 turn. Self-healing values have also changed.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Lucorbic — Epic
Abilities
ATK and HP gained on entry for each other allied Pirate have been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Sabrina — Legendary
Abilities
Start-of-turn healing now reaches all allies. Healing-triggered ATK and HP bonuses last 2 turns. Healing and stat bonus values have been rebalanced across levels.
Character stats
ATK values and progression adjusted at all levels. HP values and progression adjusted at all levels.
Sabrina — Epic
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Cerberina — Legendary
Abilities
Entry damage targets enemy ranged units instead of all units. Entry damage, ATK growth on kills, and damage triggered by allied deaths have been rebalanced.
Character stats
ATK values and progression adjusted at all levels. HP values and progression adjusted at selected levels.
Cerberina — Epic
Abilities
The entry ATK bonus for Order allies and Commander healing on attack have been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Billy — Legendary
Abilities
ATK growth now triggers on enemy unit deaths instead of allied healing. Pierce and ATK bonus scaling have also changed.
Character stats
ATK values and progression adjusted at all levels. HP values and progression adjusted at all levels.
Billy — Epic
Abilities
The entry HP bonus for Order allies and Regeneration granted to allies have been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Daniela — Legendary
Abilities
HP stealing is granted at turn start instead of on attack. HP stealing values, Commander damage, and the death-triggered ATK bonus have been rebalanced.
Character stats
ATK values and progression adjusted at all levels. HP values and progression adjusted at selected levels.
Daniela — Epic
Abilities
Granted Vampirism and ATK gained from allied Vampirism have been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Aster — Legendary
Abilities
Defence granted to allies at turn end now lasts 3–6 turns, depending on level. Innate Defence, granted Defence, and retaliatory damage have been rebalanced.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at all levels.
Aster — Epic
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Galina — Legendary
Abilities
The enemy ATK reduction at turn end now lasts 3 turns. Ally ATK bonuses, ATK reduction values, and summoned unit stats have been adjusted.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Galina — Epic
Abilities
The entry ATK bonus for Order allies and ATK reduction applied to a random enemy have been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Mave — Legendary
Abilities
The end-of-turn ATK bonus now applies only to melee allies. Ability damage and ATK bonus scaling have been adjusted.
Character stats
ATK values and progression adjusted at all levels. HP values and progression adjusted at all levels.
Mave — Epic
Abilities
The HP portion of her entry bonus for a random allied Pirate has been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Geraldina — Legendary
Abilities
Start-of-turn healing now applies only to Order allies. Pierce, ATK stealing, and healing values have been rebalanced.
Character stats
ATK values and progression adjusted at all levels. HP values and progression adjusted at all levels.
Geraldina — Epic
Abilities
Pierce values have been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Stephania — Legendary
Abilities
Innate Defence is replaced with 1 Shield. Agility remains. Retaliatory damage against ranged attackers has been adjusted across levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Stephania — Epic
Abilities
The ATK bonus gained on entry for each nearby ally has been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Fjela — Legendary
Abilities
Pierce and kill-triggered damage have been rebalanced. The number of hits triggered by a kill now varies with level.
Character stats
ATK values and progression adjusted at all levels. HP values and progression adjusted at all levels.
Fjela — Epic
Abilities
ATK gained from allied Defence and the HP bonus for allies with Defence have been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Sylvia — Legendary
Abilities
Her response to attacks on her Commander now deals one hit at every level. Explode, reactive damage, and death-triggered damage have been rebalanced.
Character stats
ATK values and progression adjusted at all levels. HP values and progression adjusted at all levels.
Sylvia — Epic
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Federica — Legendary
Abilities
Innate Defence and the ATK and HP of summoned Shooters and Defenders have been adjusted across levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Federica — Epic
Abilities
Innate Defence and entry damage repeated for allies with Defence have been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Jesterly — Legendary
Abilities
HP stolen after attacking and at turn start has been adjusted across levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Jesterly — Epic
Abilities
Vampirism and the entry ATK bonus for other allies with Vampirism have been adjusted at selected levels.
Character stats
HP values and progression adjusted at selected levels.
Raven — Legendary
Abilities
The allied ATK bonus and entry Poison have been rebalanced across levels.
Character stats
ATK values and progression adjusted at all levels. HP values and progression adjusted at all levels.
Raven — Epic
Abilities
The entry ATK bonus for Hedonist allies has been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Michaela — Legendary
Abilities
Counterattack, HP gained when Order allies appear, and damage to melee enemies have been rebalanced.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Michaela — Epic
Abilities
Innate Counterattack and Counterattack granted on death have been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Charny — Legendary
Abilities
ATK gained from kills and from attacking with Defence-bearing allies has been adjusted.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Charny — Epic
Abilities
Entry damage and ATK gained when allied Pirates attack have been adjusted at selected levels.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Cephra — Legendary
Abilities
Retaliatory Poison, the HP bonus for Hedonist allies, and Commander healing on allied Hedonist deaths have been rebalanced.
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Cephra — Epic
Character stats
ATK values and progression adjusted at selected levels. HP values and progression adjusted at selected levels.
Thank you for your feedback and for helping us test these changes, Commanders!