A place to
call your own.
A great lump of space rock. A ship worth coming back for. A crew that answers to itself. Welcome home.
Explore the base ↓
A rock with a front door.
The crew’s base is a huge fragment of meteorite turned into a private hideout. Behind an unremarkable shell of rock are living quarters, workshops, stores, and equipment the crew has built, repaired, or dragged home.
There are no Order inspectors at the door and no PleasureTech contract deciding who belongs inside. For pirates, having somewhere that is truly theirs matters more than having somewhere impressive.
In the base, you prepare expeditions, gather supplies, improve your systems, and make implants for your characters. Each system develops separately, so your next upgrade can follow what the crew needs most.
Know your base.
Ship
Upgrade the ship to increase flight range and fuel capacity. Its range helps you reach new sectors as you progress.
Levels and upgrades →
Radar
Build the Radar to access the expedition map. Upgrades expand the choice of expeditions and reduce their duration.
Levels and upgrades →
Resource Droid
The Droid accumulates credits over time and can bring in base resources when you collect. Check back before its storage fills.
Levels and upgrades →
Workshop
Turn blueprints and materials into implants. Workshop upgrades unlock higher-rarity crafting and shorten production time.
Levels and upgrades →
Warehouse
Browse your resources, components, and implants. Check your supplies here before choosing an upgrade or a recipe.
Levels and upgrades →Supplies have a job.
Credits and base resources go into building upgrades. Implant components and Dust feed the Workshop. Some recipes also use existing implants, so check the ingredient list before starting a craft.
Fuel pays for ordinary expedition departures. Your ship determines its regular capacity. A larger capacity gives you more room to prepare for future departures, but upgrading the ship does not itself refill the tank.
Collect, then plan.
Pick up your Droid’s accumulated supplies, check the next building upgrade, and compare what is missing with the rewards shown by the Radar.
From blueprint to implant.
Choose your result
Find an implant that suits a character, then open its blueprint. The recipe shows what you will make and which ingredients you need.
Prepare the materials
Check the required Workshop rarity and gather the listed supplies. If the recipe uses an existing implant, unequip it before using it as an ingredient.
Craft and collect
Start production, then collect the finished implant when it is ready. Collecting also frees the Workshop for your next craft.
The Workshop can also dismantle unequipped implants into crafting materials. Check the result before confirming: dismantling consumes the implant.
The next upgrade starts out there.
Your base supports the next expedition. The expedition brings back supplies for the next upgrade. Keep your combat squad ready, find a free team for the trip, and choose a route worth the fuel.
Plan an expedition →