← Official WikiSquad guide

Build the
right crew.

Your active squad decides which owned characters can enter the next ordinary battle.

Build a squad ↓
A pirate port in Void Sirens
Choose who fights together.
One active lineup

Fill every available slot.

Drag owned characters into the active squad. Dropping a character onto an occupied slot swaps their places.

Ordinary League battles require the available squad slots to be filled. The commander is selected separately and does not occupy a character slot.

Fast setup

Best Squad picks current power.

The Best Squad button fills the lineup with the strongest owned characters currently available. Equipped implant power is included in that choice.

Best is a starting point.

It chooses raw current strength. It does not build a tactical plan around roles, lanes, factions, or ability combinations.

Who is available

Expedition crews are away.

A character assigned to an active expedition cannot join the combat squad. Collect or abort that expedition before trying to add her.

League progression can open additional squad slots. Locked slots show when they become available.

Practical formation advice

Turn a strong list into a working team.

Protect damage dealers

Use tougher characters to keep fragile attackers contributing.

Mix ranges

Balance melee and ranged roles so the formation can use its available positions.

Read abilities

Look for triggers and effects that support the same battle plan.

Check implants

Make sure each equipped implant fits what that character needs to do.